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The trouble usually starts with the biggest balls. A few shots land, the number drops, and everything seems under control. Then the ball breaks apart. Instead of leaving the screen, several smaller balls appear and scatter in different directions. The situation changes immediately. There is less space to move, more objects to track, and more chances for something to collide with the cannon. A screen that looked comfortable a moment ago can suddenly feel crowded.
Later stages rarely give much breathing room. Balls arrive from above while fragments from earlier targets continue bouncing around. Looking at a single enemy is rarely enough because another threat may already be moving in from the side. Many runs end while trying to deal with one problem and missing another. The safest position can disappear in seconds.
Destroyed targets sometimes leave rewards behind. Picking them up adds another decision during the action. Move toward the reward or stay focused on survival? Those coins become useful between rounds. Stronger upgrades help remove high-value targets faster and make crowded situations easier to handle.