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You spawn next to opponents in small arenas full of spikes, pits and moving dangers. Run for the closest weapon, shoot them or knock them off edges. When their health hits zero you win coins to get new heroes, better guns and shields. Opponents get harder each time.
You choose ragdoll characters that feel different – some jump higher, some stand up faster after falling. Coins from wins let you buy new guns, stronger shields or quicker moves. More heroes unlock as you play, each one changes how the physics feels a little bit so fights stay fresh.
Early arenas have basic pits and spikes. Later ones add spinning blades, moving floors, lasers and acid that hurt a lot. Enemies shoot better, have more health and move smarter. Winning quick gives you more coins and stronger stuff so you go from bad flops to winning most fights.
Hits make bodies twist and spin in funny ways – no two fights look the same.
Every shot or bump sends ragdolls flying and twisting – very funny and random. Matches last 30–60 seconds so they feel fast and exciting. You crash, laugh, reload and try again right away. Upgrades make you want to keep playing.